The old board is awake. Five floors. One piece. Roll well.
Climb five procedurally generated floors. Each floor is a winding board β roll the die, ride your piece tile by tile, and reach the gate tile to ascend. The gate demands an exact roll; overshoot and you bounce back.
Serpents lie across the boards. Land on a skull-marked head tile and you will be seized and dragged down the body. Booby traps are hidden β collapsing tiles, dart totems, spring plates, geysers β and each costs blood and ground. Your Resolve (hearts) is your life across the whole run. At zero, the run ends.
Between floors you choose one of three relics β weighted dice, serpent wards, trap-sense, rerolls, twin dice and stranger things. Relics stack and bend the rules; build a run around them.
Ladders haul you up the board. Shrines restore a heart. Gems feed your score. Everything else wants you dead.
Space / R roll Β· Esc pause Β· F fast-forward Β· M mute Β· drag to orbit, wheel to zoom
The board grants one boon to those who dare it. Choose.
Choose a relic to carry upward.
The board holds its breath.
Progress, relics and score will be lost to the board.
Five floors below you, the board seethes β and lets you go.